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Kerbal space program game loads zoomed in on buildings
Kerbal space program game loads zoomed in on buildings













kerbal space program game loads zoomed in on buildings
  1. Kerbal space program game loads zoomed in on buildings windows 10#
  2. Kerbal space program game loads zoomed in on buildings mods#
  3. Kerbal space program game loads zoomed in on buildings simulator#
  4. Kerbal space program game loads zoomed in on buildings free#

KSP Delta-V Planner is a tool to calculate your rocket Delta-V for interplanetary travels in Kerbal Space Program. $v_e$ is another parameter you can play with to get more science-fictional rockets.KSP Delta-V Planner is a tool to calculate your rocket Delta-V for interplanetary travels in Kerbal Space Program. You'd still need to calculate fuel loads manually ina spreadsheet or similar, using this form of the rocket equation for each burn (start your calculation with the last burn, as the fuel for the last burn is part of the payload for the second to last etc.): $M_f=1- e^\frac$, with $M_f$ the propellant mass fraction and $v_e$ the exhaust velocity. By playing with the maximum allowed delta_V you can simulate more powerful rockets. Sci-Fi stuff like constant acceleration rockets cannot be modelled. The browser assumes standard rockettry, meaning flight plans using discrete burns with a defined delta-V to reach your destination. It lets you find realistic flight paths to many large and small objects in the solar system, for example starting from LEO and inserting into an orbit around Europa. If you are content with flying around our solar system, I'd recommend the NASA trajectory browser. That is the basic for every current interplanetary transfer The game on its own is very laggy, depending on the size of the simulated rocket, so modding it even further most likely won't make it any better.Īnd if you really want to take a look at planetary transfers, look for the Hohmann Transfer. But, all these modifications make the game even more complicated and harder. Real solar system, accurate planets and rocket engines with equivalents in the real world, even an n-body simulation.

Kerbal space program game loads zoomed in on buildings mods#

  • If you don't like the simplifications made in the simulation, there are mods that overhaul the complete game.
  • I recommend it, if you want to learn the basics of orbital mechanics in a practical way. Overall, I would say the feeling is much the same, the orbital mechanics are the same, but with many differences in technology. On top of that, the Kerbal System (the equivalent of the Solar System) is roughly 1/10 downscaled to the real solar system, but still with the same surface gravity. The simulations are, as Mołot stated in his comment, not n-physics based, but work with Sphere of Influence. You will see names like Wernher von Kerman or Gene Kerman to remember the old Apollo and Gemini flights, but even near-future propulsions are implemented, although the game doesn't take itself too seriously. Kerbal Space Program is an homage to the developments in the Space Race of the Cold War. If that's not available then the nearest approximation will do nicely. Judging by the answer by PSquall, I guess that's a very big ask.

    Kerbal space program game loads zoomed in on buildings windows 10#

    I don't want rocket equations in the answers, I just want the software to be as true to real physics as reasonably possible on your average Windows 10 machine.ĮDIT: I suppose I was hoping for something where I would say, "I'm in orbit on planet X and I'd like to be in orbit on planet Y - Please show me what fuel I need to carry, how long it will take me and the optimum trajectory". There has been some difference of opinion about whether to use 'hard-science' or 'science-based'. NOTE: There is a tag especially for software-recommendations so I don't believe this question should be closed as 'opinion based'. Worldbuilding - I want to build a fictional solar system with fictional planets but that has exploration and so on with realistic physics.Therefore the ability to place fictional planets around a fictional sun is highly desirable. Takeoff from the planetary surface would be a bonus but not vital. I want to take account of amounts of thrust/fuel needed with realistic rocket equations built into the software (so I don't have to do them!) and to be able to travel from orbit around the home planet to orbit around the destination with course corrections where necessary. The graphics don't have to be ultra-high-definition, just easy to recognise. I'm hoping for software that shows heavenly bodies and spacecraft visually and in 3d from variable points of view, preferably with a zoom facility. I'm thinking of purchasing Kerbal Space Program, which although it has cartoon green aliens as an extra, does, I've heard, have accurate physics.ĭoes anyone have experience of this software? Will it serve my purpose? I don't care about trading between planets or social interactions or wars - just the travel aspect.

    Kerbal space program game loads zoomed in on buildings simulator#

    I'm looking for a 3d simulator that accurately and visually shows transition from orbit and other aspects of interplanetary (rather than interstellar) travel. Software to ease my interstellar travel calculations

    Kerbal space program game loads zoomed in on buildings free#

    An answer to the following question mentions a free online calculator for long-distance space travel.















    Kerbal space program game loads zoomed in on buildings